A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
message — Property in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent |
| Contains the message that has been send after any of the MESSAGE_... eventTypes. |
MESSAGE — Static property in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent |
| Fired when a message is incoming from the server |
MESSAGE_BROADCAST — Static property in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator |
| Attached to messageType in the GameEvent-Class for all incmoing broadcast Messages |
MESSAGE_LOBBY — Static property in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator |
| Attached to messageType in the GameEvent-Class for all incmoing lobby Messages |
MESSAGE_PERSONAL — Static property in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator |
| Attached to messageType in the GameEvent-Class for all incmoing personal Messages |
MESSAGE_ROOM — Static property in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator |
| Attached to messageType in the GameEvent-Class for all incmoing room Messages |
messageType — Property in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent |
| Contains the messageType of this Event that may be either one of the
ACTION_... |
myId — Property in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent |
| Contains the users ID after a connection attempt (ACTION_CONNECTING ) |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |