A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
senderId — Property in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent | |
Contains the id of the sender (or 0 for the server itself) after any of the MESSAGE_... eventTypes. |
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senderName — Property in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent | |
Contains the name of the sender (or something like "Server") after any of the MESSAGE_... eventTypes. |
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sendMessage(message) — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator | |
Send a broadcast message to all players on the server. | |
sendMessageLobby(message) — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator | |
Send a message only to everyone in the lobby. | |
sendMessageRoom(message) — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator | |
Send a message to all the players in the same room The player himself will not receive the message again. | |
sendMessageUser(message, userId) — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator | |
Sent a message only to a specific user on the server. | |
sendName(name) — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator | |
Change the name of the user on the server. | |
setDebug(b) — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator | |
SUCCESS — Static property in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent | |
Fired when a command sent to the server succeeded | |
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |