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message — Property in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent
Contains the message that has been send after any of the MESSAGE_... eventTypes.
MESSAGE — Static property in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent
Fired when a message is incoming from the server
MESSAGE_BROADCAST — Static property in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator
Attached to messageType in the GameEvent-Class for all incmoing broadcast Messages
MESSAGE_LOBBY — Static property in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator
Attached to messageType in the GameEvent-Class for all incmoing lobby Messages
MESSAGE_PERSONAL — Static property in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator
Attached to messageType in the GameEvent-Class for all incmoing personal Messages
MESSAGE_ROOM — Static property in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator
Attached to messageType in the GameEvent-Class for all incmoing room Messages
messageType — Property in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent
Contains the messageType of this Event that may be either one of the ACTION_...
myId — Property in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent
Contains the users ID after a connection attempt (ACTION_CONNECTING)
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